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Master of Arts in Education - Learning Technologies (Online) | Graduate Degree Program

Master of Arts in Education - Learning Technologies (Online)


Ottawa University's online Masters degree in Educational Technology is designed for anyone interested in learning technologies, regardless of prior experience. Additionally, coursework for our online masters in instructional design is created for those who wish to advance their career as a learning technologist in any setting: education, business, government, or non-profit organizations. Accelerated coursework emphasizes self-directed, student-centered, and project-based learning and includes a two-credit practicum. 

Students will explore emerging trends, create their own professional learning network, consider global perspectives in learning technologies, evaluate the efficacy of learning technologies, engage with professionals in the field, and develop a personal portfolio to document and showcase their learning.

Students who complete this concentration are equipped to...

  • Evaluate learning technologies for their potential and appropriate use in a variety of educational settings and scenarios.
  • Integrate learning technologies into curriculum, instruction, and assessment.
  • Leverage appropriate learning technologies to meet the needs of a diverse learner population.
  • Extend learning beyond the classroom with blended and online modalities.
  • Develop standards-based, technology-supported learning environments and experiences.
  • Provide professional development for colleagues in schools, higher education institutions, or in business/non-profit environments regarding learning technology implementation and use.
  • Lead and work with others to develop a vision for learning technology integration in their organizations, including ensuring access, acquiring resources, and equipping users to be successful with learning technologies.
  • Experiment with new learning technologies and manage the uncertainties inherent in such practice
  • Stay abreast of emerging learning technology trends and engage in life-long learning as a learning technologies professional.

For curriculum and course descriptions please download a program overview.

If you’re ready to move ahead in your profession or start a whole new career within the field of instructional design, contact us today.  We have faculty in the program ready to answer all of your questions so that you can make an informed decision about what is right for you and your professional goals.

Master of Arts in Education: Learning Technologies (36 credit hours)

Concentration Courses (6 credit hours)

Introduction to Learning Technologies | EDC 7253 (1 credit hour) 
Overview of the field of educational technology in a variety of organizational settings.  Examines the role of the educational technology professional in various organizational models. Introduces requirements of the program.

Foundations in Educational Technology | EDC 7263 (3 credit hours) 
Course explores foundational elements required for study of educational technology, such as the history of educational technologies and their implementation worldwide, learning theories and their relationship to educational technology implementation, learning technologies terminology, and the relationships between learning technologies and power and privilege.

Practicum in Educational Technology | EDC 7273 (2 credit hours) 
Students engage in a learning technologies project that applies their learning in a school, business, or organizational setting.  Students must complete 40 hours of supervised work per credit, develop at least one artifact for inclusion in their Personal Portfolio that results from the practicum experience, and reflect on the experience (in writing or via another creative form approved by the instructor) in their Personal Portfolio. May lay groundwork for an applied project in EDF 8503 Master’s Research Project, but must be independent of that project.  Approval required before practicum begins.

Concentration Elective (15 credit hours)

A total of 15 elective credits must be taken. Select from the following plus an approved EDC elective.

Games and Simulations in EducationEDC 7313 (3 credit hours)
This course explores the history, current landscape, and future of gamification in teaching and learning for all ages and abilities. Students discuss learning theory as it applies to games, simulations, and virtual environments in teaching and learning. Additional topics including methods for evaluation of their effectiveness, potential ethical dilemmas, and socio-cultural ramifications of gamification of learning.

Emerging Trends in Learning TechnologiesEDC 7693 (3 credit hours)
Course explores emerging topics and trends in learning technologies, including technologies not originally designed for teaching and learning but that can be leveraged for this purpose.  Students explore use-cases for new technologies, examine and develop frameworks for evaluating new technologies and their relevance for the needs of their learners, and explore means for staying abreast of the ever-changing world of learning technologies.

Instructional Design for Technology-Mediated Learning | EDC 8413 (3 credit hours)
Students explore the impact of the integration of technology on instructional design. They examine how learning theory influences instructional design from a variety of perspectives: student-centered learning (including experiential learning), content presentation, learning activities, accessibility, and assessment. Students explore and apply a variety of instructional design models and evaluate the merits and suitability of each within specific learning contexts.

Teaching and Learning at a Distance | EDC 8423 (3 credit hours)
Students examine evidence-based practices in teaching and learning via various distance technologies and with various target audiences (e.g. K-12, post-secondary, and corporate/government/non-profit). Students explore online teaching tools, learning management systems, video conferencing systems, online collaboration tools, learner engagement theory and practice, issues of identity verification, assessment in an online environment, and individualized instruction.

Foundation Courses (15 credit hours)

Foundation of Learning Theory | EDF 7110 (3 credit hours) 
Evaluate key learning theories and environmental factors in relationship to student motivation, along with the behavioral and academic success of students. 

Foundation of Education | EDF 7210 (3 credit hours) 
Explore the historical and philosophical foundations of education in order to evaluate educational trends and create a personal philosophy of education while practicing the profession with intentionality. 

Foundation of Exceptionality | EDF 7310 (3 credit hours) 
A comprehensive investigation concerning the identification, support, and resources necessary for supporting families and children/students with exceptionalities. Utilizing a team-based approach, candidates will construct strategies for creating programs that advocate for and sustain an instructional program conducive to student learning and staff professional growth. 

Foundation of Educational Research and Assessment | EDF 7410 (3 credit hours)
Evaluate the relevance of educational research to curriculum improvement, federal and state policies, systematic processes, and instructional and assessment strategies. Apply various research methods within educational environments at multiple levels. 

Master's Research Project | EDF 8503 (3 credit hours) 
Prepare major culminating scholarly project directly relevant to the program of study. Approved project proposal required.

Full Degree Catalog
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