Game Design and Developement Pathway Courses
See the course catalog for more information regarding concentrations.
ART 35505 | Production (4 Credits)
A course emphasizing the practical and conceptual use of industry-related software in graphic design. Includes use of the Adobe Suite. Cross-listed with COM 35505 and ITS 35505.
CST 37640 | 2D/3D Digital Modeling (4 Credits)
Students will be introduced to the concepts and mechanics of modeling and animation in 2D/3D environments to further study and explore utilizing software to render the course concepts' development. Prerequisites: ART/COM/ITS 35505. Cross-listed with ART 37640.
CST 46540 | Game Development Engine (4 Credits)
Students will learn to understand, modify, and develop game engines by focusing on the technical details and the developments artistic consequences. A Game Development Engine consists of reusable runtime and asset pipelining code. Students will also learn how game engines handle content creation, providing or integrating with authoring tools for sound, images, scripts, and other content to ease the process of creating high-fidelity games.
CST 47670 | Game Development: Programming and Practice (4 Credits)
This course is a practical and conceptual introduction to game programming development. The contrast between theory and practice is a cornerstone of the course, and the student will have extensive opportunities to try out concepts and ideas. Individually or in small groups, students will design, develop, and test a 2D or 3D best version. Prerequisites: CST 45566 and CST 46540.
Full Degree Catalog